Wednesday, June 1, 2011

Plug In! Gaming in the Classroom

...Your students are on a quest. They are deep underground, beneath a massive snow-capped mountain. They are looking for an ancient relic, a relic that will save the universe from a terrible invading evil. But this relic is hidden by clever puzzles and protected by hostile guardians. The only way your students can get their hands on it is by working together to pool their intelligence and creativity. A plan is conceived, and your students voice battle cries as they charge into the epic challenge ahead...

That scenario might sound more like a Friday or Saturday night for your students; but can you imagine it taking place in your classroom? On a Monday or Tuesday morning? As an approved part of your lesson plan? Madness, you might say. There are others - a growing number of them, in fact - that want to change your mind and make such mythical classrooms possible.

Why? Education is due for a change, say those in support of gaming in the classroom. The current model is growing staler by the day, and its results are hardly encouraging. The dramatic advances in educational technology are quickly outpacing the capabilities of the standard teaching model. What better way to take full advantage of these wonderful gadgets and tools than by fashioning a new method that embraces them wholeheartedly?

Not only is the educational landscape ripe for this tactical shift; students are also in dire need of the skills provided by technology - especially those provided through gaming! The jobs of today and tomorrow demand technological know-how, a condition that will only become more concrete as time progresses. Games help students think more like machines. That might sound a bit scary on the surface, but consider the skills emphasized: problem-solving, logic, systems, cooperation - these are the skills of today and tomorrow.

So. The timing is right. The need is obvious. What more convincing do you need? How about this - your students will love it! It's no secret that certain classic aspects of teaching are boring, at least to some students - lecture, reinforcement, homework. Imagine the rejuvenation if these were connected to gaming. Might your students be a little more attentive during a lecture if they knew reinforcement would come in the form of an interactive and challenging game? Think they would do their homework before dinner if it involved a controller or tablet or cell phone? Gaming doesn't need to replace traditional methods - nor should it. There's no denying, however, that its inclusion would light a fire in classrooms around the world.

What about you? Are you ready to include gaming in your lesson plan? Or will you stand against the tech tide? Be heard in the comments section below!

No comments: